497-217: Innovations in Neuromuscular and Stroke Rehabilitation, From basic technology to Video Games and VR-based Interventions

Meeting Day/Time
MW 10:00 AM - 1:10 PM
Dr. Mahesh Krishnamurthy

Problem or Issue. The goal of the project is to rethink available assistive technologies for people with neuromuscular issues, such as Multiple Sclerosis, Cerebral Palsy, Guillain Barre Syndrome, Chronic Inflammatory Demyelinating Polyneuropathy (CIDP) and Muscular Dystrophy. In addition to drug-based treatments, adults and children affected by any of these conditions undergo substantial physical therapy and rehabilitative treatments for managing their condition as they work towards treatment. There is a huge need for innovations in this area, some of which have been identified in this article: http://www.slideshare.net/Healthstartup/hsu5-topic- presentationfinal

This IPRO will investigate how devices for rehab and assistive technology designs can be simplified through the use of lighter, inexpensive (yet sturdy) material for design, electromechanical actuators and user feedback options that are modular and can easily be integrated into devices currently in the market.

This IPRO will expand towards stroke patients and people with specific neuropathies that require significant physical therapy and rehabilitation. The goals of this IPRO are to look at several conditions that are listed below, where technology can be used to assist in improving quality of life.

  • Assistive technologies for children affected by neuropathies or myopathies such as spinal muscular
    atrophy, muscular dystrophy, multiple sclerosis or other autoimmune conditions
  • After being discharged from the hospital post-stroke, patients struggling with exercises and physical rehabilitation
  • Assistive technologies to help children (or adults) that are going through rehabilitation to help them exercise properly, such as a gripper, or a squat assist.
  • Display-based feedback for the user or the therapist to make sure that they are working the correct set of muscles with reasonable accuracy. This is particularly relevant when the person affected needs to work out independently without professional supervision.
  • Finally, tests such as electromyogram (EMG) can be very expensive and difficult to schedule. There is a need for simpler devices for testing the nerve conduction velocities (NCV) with reasonable accuracy to at least assess improvements in their condition and know when medical help needs to be sought.

This study is fundamentally interdisciplinary. Since the stakeholders are families of the patient and not just those that are affected by these conditions, any innovation in this area requires input from multiple areas of engineering (electrical, computer, biomedical, mechanical, etc.); computer science; psychology; design; business and psychology. The objective is to understand the specific challenges faced by people affected by these conditions and invent assistive technologies to provide users with independence and improved quality of life. Outcome of this IPRO should be aids that allow them to carry out targeted physical therapy (especially outside of appointed PT and rehab hours), independently function without significant intervention and carry out their daily activities.

The IPRO will focus on analysis and innovation as the main goal. A perfect example for the type of innovation we will attempt would be the Google spoon(https://www.youtube.com/watch?v=99t5c6j8BR0), which helps people with significant hand tremors or the power assist wheelchair designed at Illinois Tech(https://magazine.iit.edu/spring-2016/citizen-scientists). Students from various disciplines will have an opportunity to think outside the box, work in small teams and put their ideas into practice.

There are four key aspects in physical therapy and rehabilitation that will be explored in this IPRO:

  1. Game-based assistive technology
    1. Improving fine motor skills (eg. https://www.amazon.com/Music-Glove-Rehabilitation-Therapy-Traumatic/dp/B00QSKQ0A0)
    2. Engage broader motion using gaming such as Xbox Kinect (https://www.physio-pedia.com/The_emerging_role_of_Microsoft_Kinect_in_physiotherapy_rehabilitation_for_stroke_patients)
    3. Rehab using virtual reality (VR) systems such as https://www.vr-rehab.dk/
  2. Home-based rehab solutions such as https://www.flintrehab.com/product/fitmi/
  3. Innovative assistive technologies for physical therapy
    1. Proximal and distal muscle supporting technology
    2. Possible indicators/notifications for overtired muscles (eg. using myo-sensors https://www.adafruit.com/product/2699)
  4. Personal mobility and aids for daily living
      1. Cost-efficient standers and gait trainers
      2. Daily aids such as grippers and actuators to aid specific muscle groups
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